Devon Stanton: programs and operations across marketing, communications and developer ecosystems

I am a builder

I find the friction between teams and build the bridges that remove it: programs, workflows, and tools across marketing, communications, and developer programs. I lead cross-functional teams and regional leads without formal authority, and turn manual, fragmented processes into systems that scale without adding headcount.

19+ years building in games and technology

Devon Stanton

Companies I have worked for

Unity
Blizzard Entertainment
2K Games

Career at a glance

  1. 2023 to now

    Unity

    Senior Program Manager

  2. 2021

    Unity

    Senior Communications Manager, EMEA

  3. 2016

    Blizzard Entertainment

    Franchise Communications Lead, Europe

  4. 2015

    2K

    PR Manager, Export

  5. 2012

    Digital War Room

    Founder & CEO

    Side project
  6. 2007

    Megarom Interactive

    PR & Promotions Manager

  7. Mid-2000s

    Gamerlobby

    Built a community for South African gamers

How I work

  • Strategy before execution

    Define outcomes, stakeholders, and risk models before launch cycles begin.

  • Systems over heroics

    Build repeatable frameworks so scale doesn't rely on individual heroics.

  • Leading through influence

    Most of what I've delivered has run through people I don't manage: regional leads, cross-functional teams, partners. I align them early and keep the work simple enough to do.

  • Measurable impact

    Define KPIs, governance, and feedback loops before the work is in flight.

Is this painful to do, and why? What would make it awesome?

Most admin work is accepted as how things are done. A better way is usually closer than it looks.

Read the essay: Do it now, while the need is real

Selected work

Unity Awards

Unity, 2024–2025

  • Product
  • Campaign

My part: Built the platform and ran the program, with one colleague reviewing nominees

Flipped an awards program to self-service: studios nominated themselves and made their own promo, with no paid media.

  • 14,000+registrations (+40%), up from 10,000 the year before
  • 36,000+votes (+44%), up from 25,000 the year before
  • 160studios took part as nominees
  • ~6 wks → 1 wkto collect assets from the nominees, down from about a month and a half

Diablo III on Nintendo Switch

Blizzard, 2018

  • Campaign

My part: Developed the concept; coordinated fabrication, logistics and execution

Brought Diablo III on Switch to European media with two touring chests of consoles, instead of flying journalists to a US preview.

Journalists responded enthusiastically, and launch coverage and reviews were overwhelmingly positive.

MWU Review

Unity

  • Product
  • Internal process

My part: Created, built and ran the program: set the criteria, built the system and worked with the studios

A pre-launch review program I built and ran: Unity staff play studios' games and send back one written report. 70 projects went through it.

  • 70projects reviewed, in a program that did not exist before
  • 1,284requests from Unity staff to play studios' games, all handled through the system
Now building

ownd.gg

A way for studios to prepare before launch and own their story on their own platforms.

View the project about ownd.gg
See all work

Where I've come from

I cut my teeth in South Africa, building Gamerlobby, a community that united South African gamers to compete in multiplayer when latency abroad was too poor to play. That led to Megarom, then 2K, then Blizzard.

At Unity I moved out of games and into tech, and got close to the studios building them and what drives them. Throughout, I've enjoyed building the mechanisms, tools and systems that bring games out into the open.

  1. Devon pointing at the camera with three colleagues in front of a Prototype 2 banner

    Megarom, Prototype 2 launch

    Megarom was a South African distributor with some of the biggest publishers on its books: Activision Blizzard, 2K, Rockstar, Ubisoft, NC Soft, Namco Bandai, Codemasters, CD Projekt RED and more. We worked non-stop on launches, and it was a machine. It taught me marketing, PR, social media, event management, presenting to audiences, hitting critical deadlines, networking, and building relationships and partnerships. It was an incredible stomping ground to grow and learn.

  2. Devon in a fedora reading a tablet in front of a magazine rack, in black and white

    Megarom, XCOM: The Bureau

    I was never one to shy away from getting in character. As the face of Megarom I loved goofing around, playing the part and moving the needle. In games, sometimes you have to breathe in the brand to really know it.

  3. Devon in a Battleborn cap holding a Battleborn mug in front of character posters

    2K, Battleborn

    Moving to 2K meant immigrating to the UK and learning fast in a new arena. I built relationships with our partner territories and agencies and met amazing people in Italy, Poland, Russia and Dubai, while still looking after my home turf in South Africa. Working with partners pushed me from execution into strategy: building plans for specific territories, understanding their limits, approving plans, and travelling a lot. More coffee, please.

  4. Devon and two friends taking a selfie in a packed arena, in black and white

    2K, WWE

    2K also let me work with major brands like WWE. I learned how those partnerships worked and how we used their talent in support of our game, then briefed their superstars on presenting their in-game characters to press and creators, so we protected both the WWE brand and our label's IP.

  5. Devon standing in front of the large orc statue at the Blizzard campus

    Blizzard

    Blizzard was an opportunity I couldn't turn down. I joined the franchise team, leading European strategy for four franchises: Heroes of the Storm, StarCraft, Diablo and Hearthstone. I took real ownership, managing the annual activation budget, working with local territory managers to keep us aligned and meet their needs against plans we had built together, reporting back to the global teams, and attending BlizzCon.

Credentials

Some of the companies I have supported

Codemasters
Ubisoft
CD Projekt
NC Soft
Rockstar
Activision

Contact me

Happy to talk about a role, a problem you're working through, or just to compare notes. Open to communications leadership, marketing operations management and program marketing management roles. Based in France and an EU citizen; also open to Ireland, or the UK with sponsorship.