Work

Made With Unity project database

Unity, 2021–present

Senior Program Manager

A single source of truth for the games Unity's studios were making, grown from about 40 projects to more than 5,000 over five years.

Illustrative box mock-up; the database is an internal tool, not a boxed product.

Problem

Studio relationships were tracked in scattered spreadsheets, so nobody could see which studios were making what.

What I did

A central database with a repeatable intake and a quarterly review, giving communications, marketing and commercial teams one view for campaign planning, partner identification and executive briefings.

The decision

One central intake over scattered spreadsheets, and consistent, usable data over trying to capture everything.

Result

  • 40 → 5,000+tracked projects, over five years